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	<updated>2026-07-17T19:53:50Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=Kategorie:Datenstruktur&amp;diff=12987</id>
		<title>Kategorie:Datenstruktur</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=Kategorie:Datenstruktur&amp;diff=12987"/>
		<updated>2009-07-14T09:11:35Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kategorie:Programmierung]]&lt;br /&gt;
[[Quadtree]]&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12879</id>
		<title>ActionScript</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12879"/>
		<updated>2009-06-11T10:22:47Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: /* AS3-3D-Physics-Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
[[ActionScript]] (AS) ist der Name der Programmiersprachen für die [[Flash-Player-Laufzeit-Umgebung]] von [[Adobe]].  Die zugehörigen Programme werden in das plattformunabhängige [[SWF]]-Format übersetzt und von einem Interpreter, der so genannten [[ActionScript Virtual Machine]] (AVM) ausgeführt.&lt;br /&gt;
&lt;br /&gt;
=Eigenschaften=&lt;br /&gt;
&lt;br /&gt;
*Es gibt drei Versionen dieser Sprache: [[ActionScript 1.0]], [[ActionScript 2.0]] und [[ActionScript 3.0]].&lt;br /&gt;
&lt;br /&gt;
* Die ActionScript-Dialekte orientieren sich an speziellen [[ECMA]]-Spezifikationen der European Computer Manufacturers Association und sind deshalb ähnlich zu [[JavaScript]].&lt;br /&gt;
&lt;br /&gt;
*ActionScript-1.0- und -2.0-SWF-Dateien werden von der so genannten [[ActionScript Virtual Machine|AVM1]] interpretiert, für  ActionScript-3.0-SWF-Dateien ist die neuere [[ActionScript Virtual Machine|AVM2]] notwendig.&lt;br /&gt;
&lt;br /&gt;
*[[Adobe]] stellt diverse Versionen des so genannten [[Flash Player]]s für diverse [[Betriebssystem]]ezur Verfügung, die SWF-Dateien sowohl direkt, als auch innerhalb eines Browsers (als [[Browser-Plugin]]) ausführen können. &lt;br /&gt;
&lt;br /&gt;
*Die aktuelle Version [[Flash Player 9]] des Flash Players kann sowohl AVM1- also auch AVM2-Programme interpretieren. Das heißt, sie kommt mit den SWF-Dateien aller drei ActionScript-Dialekte zurecht. Die älteren Versionen  [[Flash Player 7]] und [[Flash Player 8]] können dagegen nur AVM1-Programme abspielen, d.h. SWF-Dateien, die mit Hilfe von ActionScript 1.0 oder ActionScript 2.0 erstellt wurden.&lt;br /&gt;
&lt;br /&gt;
* SWF-Dateien können auf vielfältige Weise erzeugt werden, z.B. mit Hilfe des [[Flash-Autorensystem]]s (Flash authoring tool), dem [[Flex Builder]], dem [[Flex Software Development Kit]] (Flex SDK), dem [[Open Source|Open-Source-Tools]] [[MTASC (Flash-Tool)|MTASC]] etc.&lt;br /&gt;
&lt;br /&gt;
=Quellen=&lt;br /&gt;
&lt;br /&gt;
*[[Adobe (2006): Flex 2 Programming ActionScript 3.0]]&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
&lt;br /&gt;
== ActionsScript 2.0==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html ActionsScript 2 Reference]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf ActionsScript 2 Reference (PDF)]&lt;br /&gt;
* [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=60b46608 Data Connection Wizard fails in Flash 8]&lt;br /&gt;
&lt;br /&gt;
== ActionScript 3.0==&lt;br /&gt;
* [http://labs.adobe.com/wiki/index.php/ActionScript_3 Adobe Labs: ActionScript 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/langref/index.html ActionScript-3-Dokumentation]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/migration.html Migration ActionScript 2.0 -&amp;gt; ActionScript 3.0]&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Plugin] für [http://staruml.sourceforge.net/en/ StarUML]&lt;br /&gt;
&lt;br /&gt;
== Flex 3 ==&lt;br /&gt;
* [https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex Download]&lt;br /&gt;
* [http://www.flexregistration.com/ Flex Registrierung für Studenten]&lt;br /&gt;
* [http://www.adobe.com/support/documentation/en/flex/ Adobe Flex: Flex Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/html/help.html?content=Part1_Using_FB_1.html Adobe LiveDocs: Using Flex Builder 3]&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/blueprint.html&lt;br /&gt;
* http://flex.org/&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/flex3_whatsnew.html&lt;br /&gt;
* http://www.adobe.com/devnet/flex/&lt;br /&gt;
* http://www.video-flash.de/index.php/flex-3-deep-linking/&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
* [http://www.adobe.com/exchange/em_download/ Extension Manager]&lt;br /&gt;
* [https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins Flex Skin Extensions (insb. Flex Document Kit) - nur mit Adobe-Account]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/flash_component_kit_flex3.pdf Dokumentation: Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://www.webkitchen.be/tag/flex-component-kit-for-flash/  Video Tutorials:  Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/skinning_extensions_flex3.pdf Import Skins into Flex Builder]&lt;br /&gt;
&lt;br /&gt;
=== Flex 2 ===&lt;br /&gt;
* http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Adobe Flex 2: Programming ActionsScript 3.0]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/ Adobe Flex 2: Language Referenz]&lt;br /&gt;
&lt;br /&gt;
== Flex 4 ==&lt;br /&gt;
&lt;br /&gt;
* [http://labs.adobe.com/technologies/flash/ Adobe Labs]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flex4sdk/ Flex 4 SDK Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashbuilder4/ Flash Builder 4 Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashcatalyst/ Flash Catalyst]&lt;br /&gt;
&lt;br /&gt;
* [http://livedocs.adobe.com/flex/gumbo/langref/ Livedocs: Language Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash CS 3 (= Flash 9) ==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm Flash CS 3 Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ Overview of the Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash Player ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.com/support/flashplayer/downloads.html Download Standard- und Debug-Version]&lt;br /&gt;
&lt;br /&gt;
== ASDoc ==&lt;br /&gt;
&lt;br /&gt;
Tool zum automatischen Generieren von Dokumentationen:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources .&lt;br /&gt;
&lt;br /&gt;
Anwendungen, die mit [[Adobe Air]] arbeiten:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources . -library-path+=&amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\frameworks\libs\air&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html&lt;br /&gt;
&lt;br /&gt;
Tipp: Tragen Sie den Pfad &amp;lt;code&amp;gt;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin&amp;lt;/code&amp;gt;&lt;br /&gt;
in die Windows-Path-Variable ein (&amp;lt;code&amp;gt;System-Steuerung -&amp;gt; Systermeigenschaften -&amp;gt; Erweitert -&amp;gt; Umgebungsvariablen -&amp;gt; Path&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
Wenn externe AS-Skripte, die &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;-Elemente enhalten, in eine MXML-Komponente eingebunden werden, wird ein Fehler gemeldet:&lt;br /&gt;
(siehe http://bugs.adobe.com/jira/browse/SDK-782)&lt;br /&gt;
&lt;br /&gt;
Workaround: Anstelle von &amp;lt;code&amp;gt;-doc-sources .&amp;lt;/code&amp;gt; schreibt man &amp;lt;code&amp;gt;-doc-sources &amp;amp;lt;Anwendung&amp;amp;gt;.mxml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metadata Tags ==&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/metadata_3.html&lt;br /&gt;
* http://livedocs.adobe.com/flash/9.0/main/00002497.html&lt;br /&gt;
&lt;br /&gt;
== Flash-Projekte ==&lt;br /&gt;
&lt;br /&gt;
* http://osflash.org/&lt;br /&gt;
&lt;br /&gt;
== MVC-Pattern ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ Popular Flex Frameworks]&lt;br /&gt;
* [http://www.adobe.com/go/cairngorm Cairngorm]&lt;br /&gt;
* [http://www.puremvc.org/ PureMVC]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation mit Web-Servern etc. ==&lt;br /&gt;
&lt;br /&gt;
=== AMF ===&lt;br /&gt;
*  [http://blogs.adobe.com/pfarland/2008/06/using_amf_with_flashneturlload.html Using AMF with flash.net.URLLoader]&lt;br /&gt;
&lt;br /&gt;
*  Java&lt;br /&gt;
** [http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/ BlazeDS]&lt;br /&gt;
** [http://osflash.org/red5 Red5]&lt;br /&gt;
** [http://www.graniteds.org/confluence/pages/viewpage.action?pageId=229378 GraniteDS]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-java WebOrb for Java]&lt;br /&gt;
** JSP&lt;br /&gt;
*** [http://code.google.com/p/fxstruts/ FxStruts] ([http://www.adobe.com/devnet/flex/articles/flex_struts.html Example])&lt;br /&gt;
*  Ruby on Rails&lt;br /&gt;
** [http://www.rubyamf.org/ RubyAMF]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-rails/overview.html WebOrb for Ruby on Rails]&lt;br /&gt;
*  Python&lt;br /&gt;
** [http://pyamf.org/ PyAMF]&lt;br /&gt;
* PHP&lt;br /&gt;
** [http://www.amfphp.org/ AMFPHP] ([http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ Blog-Beitrag])&lt;br /&gt;
** [http://osflash.org/sabreamf SambreAMF]&lt;br /&gt;
** [http://www.teslacore.it/wiki/index.php?title=AMFEXT AMFEXT]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-php WebORB for PHP]&lt;br /&gt;
** Zend&lt;br /&gt;
*** [http://framework.zend.com/wiki/display/ZFPROP/Zend_Amf+-+Wade+Arnold Zend_Amf]&lt;br /&gt;
*** [http://blogs.adobe.com/flex/archives/2008/07/adobe_contributing_amf_support.html Adobe Contributing AMF Support]&lt;br /&gt;
*  .Net&lt;br /&gt;
** [http://www.fluorinefx.com/ FluorineFx]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-net/overview.html WebOrb for .Net]&lt;br /&gt;
** [http://amfnet.openmymind.net/ AMF.NET]&lt;br /&gt;
&lt;br /&gt;
=== Non-AMF ===&lt;br /&gt;
&lt;br /&gt;
* MySQL&lt;br /&gt;
** [http://code.google.com/p/assql/ asSQL] ([http://ntt.cc/2008/02/01/actionscript-mysql-driver-assql-access-database-from-flex.html Beschreibung])&lt;br /&gt;
** [http://www.adobe.com/devnet/flash/articles/mysql_xml_asp.html ASP]&lt;br /&gt;
&lt;br /&gt;
== 3D-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[http://alternativaplatform.com/en/alternativa3d/ Alternativa], [http://drawlogic.com/2007/10/25/as3-alternativa-game-engine-demo/ Alternativa-Demo]&lt;br /&gt;
*[http://www.flashsandy.org/ Sandy]&lt;br /&gt;
*[http://www.papervision3d.org/ Papervision3D], [http://code.google.com/p/papervision3d/ Projekt-Site]&lt;br /&gt;
*[http://www.ffilmation.org/website/ FFilmiation]&lt;br /&gt;
*[http://actionscripter.co.uk/blog/?page_id=76 Actionscripter]&lt;br /&gt;
*[http://www.nulldesign.de/category/experiments/3d/ Nulldesign]&lt;br /&gt;
&lt;br /&gt;
== 2D-Physics-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[[AS3-Tutorium:Physics|Tutorium von Alexander Lawrence]]&lt;br /&gt;
*http://box2dflash.sourceforge.net/&lt;br /&gt;
*http://lab.polygonal.de/2007/12/31/motor-physics-released/&lt;br /&gt;
*http://cove.org/ape/&lt;br /&gt;
*http://lab.andre-michelle.com/physics-engine&lt;br /&gt;
*http://lab.andre-michelle.com/revive-physics-engine&lt;br /&gt;
*http://code.google.com/p/foam-as3/&lt;br /&gt;
*http://alex-lawrence.com/work/lyneth/current-status&lt;br /&gt;
&lt;br /&gt;
== 3D-Physics-Engines ==&lt;br /&gt;
*[http://www.jiglibflash.com/ jiglib flash]&lt;br /&gt;
&lt;br /&gt;
== Sehenswertes ==&lt;br /&gt;
&lt;br /&gt;
*http://www.gskinner.com/playpen/tweetcoding_0/&lt;br /&gt;
*http://alex-lawrence.com/work/actionscript/tweetcoding3&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:ActionScript]]&lt;br /&gt;
[[Kategorie:Glossar]]&lt;br /&gt;
[[en:ActionScript]]&lt;br /&gt;
&lt;br /&gt;
{{{{SITENAME}}-konformer Artikel}}&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12878</id>
		<title>ActionScript</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12878"/>
		<updated>2009-06-11T10:22:38Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: /* AS3-2D-Physics-Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
[[ActionScript]] (AS) ist der Name der Programmiersprachen für die [[Flash-Player-Laufzeit-Umgebung]] von [[Adobe]].  Die zugehörigen Programme werden in das plattformunabhängige [[SWF]]-Format übersetzt und von einem Interpreter, der so genannten [[ActionScript Virtual Machine]] (AVM) ausgeführt.&lt;br /&gt;
&lt;br /&gt;
=Eigenschaften=&lt;br /&gt;
&lt;br /&gt;
*Es gibt drei Versionen dieser Sprache: [[ActionScript 1.0]], [[ActionScript 2.0]] und [[ActionScript 3.0]].&lt;br /&gt;
&lt;br /&gt;
* Die ActionScript-Dialekte orientieren sich an speziellen [[ECMA]]-Spezifikationen der European Computer Manufacturers Association und sind deshalb ähnlich zu [[JavaScript]].&lt;br /&gt;
&lt;br /&gt;
*ActionScript-1.0- und -2.0-SWF-Dateien werden von der so genannten [[ActionScript Virtual Machine|AVM1]] interpretiert, für  ActionScript-3.0-SWF-Dateien ist die neuere [[ActionScript Virtual Machine|AVM2]] notwendig.&lt;br /&gt;
&lt;br /&gt;
*[[Adobe]] stellt diverse Versionen des so genannten [[Flash Player]]s für diverse [[Betriebssystem]]ezur Verfügung, die SWF-Dateien sowohl direkt, als auch innerhalb eines Browsers (als [[Browser-Plugin]]) ausführen können. &lt;br /&gt;
&lt;br /&gt;
*Die aktuelle Version [[Flash Player 9]] des Flash Players kann sowohl AVM1- also auch AVM2-Programme interpretieren. Das heißt, sie kommt mit den SWF-Dateien aller drei ActionScript-Dialekte zurecht. Die älteren Versionen  [[Flash Player 7]] und [[Flash Player 8]] können dagegen nur AVM1-Programme abspielen, d.h. SWF-Dateien, die mit Hilfe von ActionScript 1.0 oder ActionScript 2.0 erstellt wurden.&lt;br /&gt;
&lt;br /&gt;
* SWF-Dateien können auf vielfältige Weise erzeugt werden, z.B. mit Hilfe des [[Flash-Autorensystem]]s (Flash authoring tool), dem [[Flex Builder]], dem [[Flex Software Development Kit]] (Flex SDK), dem [[Open Source|Open-Source-Tools]] [[MTASC (Flash-Tool)|MTASC]] etc.&lt;br /&gt;
&lt;br /&gt;
=Quellen=&lt;br /&gt;
&lt;br /&gt;
*[[Adobe (2006): Flex 2 Programming ActionScript 3.0]]&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
&lt;br /&gt;
== ActionsScript 2.0==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html ActionsScript 2 Reference]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf ActionsScript 2 Reference (PDF)]&lt;br /&gt;
* [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=60b46608 Data Connection Wizard fails in Flash 8]&lt;br /&gt;
&lt;br /&gt;
== ActionScript 3.0==&lt;br /&gt;
* [http://labs.adobe.com/wiki/index.php/ActionScript_3 Adobe Labs: ActionScript 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/langref/index.html ActionScript-3-Dokumentation]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/migration.html Migration ActionScript 2.0 -&amp;gt; ActionScript 3.0]&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Plugin] für [http://staruml.sourceforge.net/en/ StarUML]&lt;br /&gt;
&lt;br /&gt;
== Flex 3 ==&lt;br /&gt;
* [https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex Download]&lt;br /&gt;
* [http://www.flexregistration.com/ Flex Registrierung für Studenten]&lt;br /&gt;
* [http://www.adobe.com/support/documentation/en/flex/ Adobe Flex: Flex Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/html/help.html?content=Part1_Using_FB_1.html Adobe LiveDocs: Using Flex Builder 3]&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/blueprint.html&lt;br /&gt;
* http://flex.org/&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/flex3_whatsnew.html&lt;br /&gt;
* http://www.adobe.com/devnet/flex/&lt;br /&gt;
* http://www.video-flash.de/index.php/flex-3-deep-linking/&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
* [http://www.adobe.com/exchange/em_download/ Extension Manager]&lt;br /&gt;
* [https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins Flex Skin Extensions (insb. Flex Document Kit) - nur mit Adobe-Account]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/flash_component_kit_flex3.pdf Dokumentation: Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://www.webkitchen.be/tag/flex-component-kit-for-flash/  Video Tutorials:  Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/skinning_extensions_flex3.pdf Import Skins into Flex Builder]&lt;br /&gt;
&lt;br /&gt;
=== Flex 2 ===&lt;br /&gt;
* http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Adobe Flex 2: Programming ActionsScript 3.0]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/ Adobe Flex 2: Language Referenz]&lt;br /&gt;
&lt;br /&gt;
== Flex 4 ==&lt;br /&gt;
&lt;br /&gt;
* [http://labs.adobe.com/technologies/flash/ Adobe Labs]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flex4sdk/ Flex 4 SDK Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashbuilder4/ Flash Builder 4 Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashcatalyst/ Flash Catalyst]&lt;br /&gt;
&lt;br /&gt;
* [http://livedocs.adobe.com/flex/gumbo/langref/ Livedocs: Language Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash CS 3 (= Flash 9) ==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm Flash CS 3 Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ Overview of the Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash Player ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.com/support/flashplayer/downloads.html Download Standard- und Debug-Version]&lt;br /&gt;
&lt;br /&gt;
== ASDoc ==&lt;br /&gt;
&lt;br /&gt;
Tool zum automatischen Generieren von Dokumentationen:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources .&lt;br /&gt;
&lt;br /&gt;
Anwendungen, die mit [[Adobe Air]] arbeiten:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources . -library-path+=&amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\frameworks\libs\air&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html&lt;br /&gt;
&lt;br /&gt;
Tipp: Tragen Sie den Pfad &amp;lt;code&amp;gt;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin&amp;lt;/code&amp;gt;&lt;br /&gt;
in die Windows-Path-Variable ein (&amp;lt;code&amp;gt;System-Steuerung -&amp;gt; Systermeigenschaften -&amp;gt; Erweitert -&amp;gt; Umgebungsvariablen -&amp;gt; Path&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
Wenn externe AS-Skripte, die &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;-Elemente enhalten, in eine MXML-Komponente eingebunden werden, wird ein Fehler gemeldet:&lt;br /&gt;
(siehe http://bugs.adobe.com/jira/browse/SDK-782)&lt;br /&gt;
&lt;br /&gt;
Workaround: Anstelle von &amp;lt;code&amp;gt;-doc-sources .&amp;lt;/code&amp;gt; schreibt man &amp;lt;code&amp;gt;-doc-sources &amp;amp;lt;Anwendung&amp;amp;gt;.mxml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metadata Tags ==&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/metadata_3.html&lt;br /&gt;
* http://livedocs.adobe.com/flash/9.0/main/00002497.html&lt;br /&gt;
&lt;br /&gt;
== Flash-Projekte ==&lt;br /&gt;
&lt;br /&gt;
* http://osflash.org/&lt;br /&gt;
&lt;br /&gt;
== MVC-Pattern ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ Popular Flex Frameworks]&lt;br /&gt;
* [http://www.adobe.com/go/cairngorm Cairngorm]&lt;br /&gt;
* [http://www.puremvc.org/ PureMVC]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation mit Web-Servern etc. ==&lt;br /&gt;
&lt;br /&gt;
=== AMF ===&lt;br /&gt;
*  [http://blogs.adobe.com/pfarland/2008/06/using_amf_with_flashneturlload.html Using AMF with flash.net.URLLoader]&lt;br /&gt;
&lt;br /&gt;
*  Java&lt;br /&gt;
** [http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/ BlazeDS]&lt;br /&gt;
** [http://osflash.org/red5 Red5]&lt;br /&gt;
** [http://www.graniteds.org/confluence/pages/viewpage.action?pageId=229378 GraniteDS]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-java WebOrb for Java]&lt;br /&gt;
** JSP&lt;br /&gt;
*** [http://code.google.com/p/fxstruts/ FxStruts] ([http://www.adobe.com/devnet/flex/articles/flex_struts.html Example])&lt;br /&gt;
*  Ruby on Rails&lt;br /&gt;
** [http://www.rubyamf.org/ RubyAMF]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-rails/overview.html WebOrb for Ruby on Rails]&lt;br /&gt;
*  Python&lt;br /&gt;
** [http://pyamf.org/ PyAMF]&lt;br /&gt;
* PHP&lt;br /&gt;
** [http://www.amfphp.org/ AMFPHP] ([http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ Blog-Beitrag])&lt;br /&gt;
** [http://osflash.org/sabreamf SambreAMF]&lt;br /&gt;
** [http://www.teslacore.it/wiki/index.php?title=AMFEXT AMFEXT]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-php WebORB for PHP]&lt;br /&gt;
** Zend&lt;br /&gt;
*** [http://framework.zend.com/wiki/display/ZFPROP/Zend_Amf+-+Wade+Arnold Zend_Amf]&lt;br /&gt;
*** [http://blogs.adobe.com/flex/archives/2008/07/adobe_contributing_amf_support.html Adobe Contributing AMF Support]&lt;br /&gt;
*  .Net&lt;br /&gt;
** [http://www.fluorinefx.com/ FluorineFx]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-net/overview.html WebOrb for .Net]&lt;br /&gt;
** [http://amfnet.openmymind.net/ AMF.NET]&lt;br /&gt;
&lt;br /&gt;
=== Non-AMF ===&lt;br /&gt;
&lt;br /&gt;
* MySQL&lt;br /&gt;
** [http://code.google.com/p/assql/ asSQL] ([http://ntt.cc/2008/02/01/actionscript-mysql-driver-assql-access-database-from-flex.html Beschreibung])&lt;br /&gt;
** [http://www.adobe.com/devnet/flash/articles/mysql_xml_asp.html ASP]&lt;br /&gt;
&lt;br /&gt;
== 3D-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[http://alternativaplatform.com/en/alternativa3d/ Alternativa], [http://drawlogic.com/2007/10/25/as3-alternativa-game-engine-demo/ Alternativa-Demo]&lt;br /&gt;
*[http://www.flashsandy.org/ Sandy]&lt;br /&gt;
*[http://www.papervision3d.org/ Papervision3D], [http://code.google.com/p/papervision3d/ Projekt-Site]&lt;br /&gt;
*[http://www.ffilmation.org/website/ FFilmiation]&lt;br /&gt;
*[http://actionscripter.co.uk/blog/?page_id=76 Actionscripter]&lt;br /&gt;
*[http://www.nulldesign.de/category/experiments/3d/ Nulldesign]&lt;br /&gt;
&lt;br /&gt;
== 2D-Physics-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[[AS3-Tutorium:Physics|Tutorium von Alexander Lawrence]]&lt;br /&gt;
*http://box2dflash.sourceforge.net/&lt;br /&gt;
*http://lab.polygonal.de/2007/12/31/motor-physics-released/&lt;br /&gt;
*http://cove.org/ape/&lt;br /&gt;
*http://lab.andre-michelle.com/physics-engine&lt;br /&gt;
*http://lab.andre-michelle.com/revive-physics-engine&lt;br /&gt;
*http://code.google.com/p/foam-as3/&lt;br /&gt;
*http://alex-lawrence.com/work/lyneth/current-status&lt;br /&gt;
&lt;br /&gt;
== AS3-3D-Physics-Engines ==&lt;br /&gt;
*[http://www.jiglibflash.com/ jiglib flash]&lt;br /&gt;
&lt;br /&gt;
== Sehenswertes ==&lt;br /&gt;
&lt;br /&gt;
*http://www.gskinner.com/playpen/tweetcoding_0/&lt;br /&gt;
*http://alex-lawrence.com/work/actionscript/tweetcoding3&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:ActionScript]]&lt;br /&gt;
[[Kategorie:Glossar]]&lt;br /&gt;
[[en:ActionScript]]&lt;br /&gt;
&lt;br /&gt;
{{{{SITENAME}}-konformer Artikel}}&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12877</id>
		<title>ActionScript</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12877"/>
		<updated>2009-06-11T10:21:38Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: /* AS3-Physics-Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
[[ActionScript]] (AS) ist der Name der Programmiersprachen für die [[Flash-Player-Laufzeit-Umgebung]] von [[Adobe]].  Die zugehörigen Programme werden in das plattformunabhängige [[SWF]]-Format übersetzt und von einem Interpreter, der so genannten [[ActionScript Virtual Machine]] (AVM) ausgeführt.&lt;br /&gt;
&lt;br /&gt;
=Eigenschaften=&lt;br /&gt;
&lt;br /&gt;
*Es gibt drei Versionen dieser Sprache: [[ActionScript 1.0]], [[ActionScript 2.0]] und [[ActionScript 3.0]].&lt;br /&gt;
&lt;br /&gt;
* Die ActionScript-Dialekte orientieren sich an speziellen [[ECMA]]-Spezifikationen der European Computer Manufacturers Association und sind deshalb ähnlich zu [[JavaScript]].&lt;br /&gt;
&lt;br /&gt;
*ActionScript-1.0- und -2.0-SWF-Dateien werden von der so genannten [[ActionScript Virtual Machine|AVM1]] interpretiert, für  ActionScript-3.0-SWF-Dateien ist die neuere [[ActionScript Virtual Machine|AVM2]] notwendig.&lt;br /&gt;
&lt;br /&gt;
*[[Adobe]] stellt diverse Versionen des so genannten [[Flash Player]]s für diverse [[Betriebssystem]]ezur Verfügung, die SWF-Dateien sowohl direkt, als auch innerhalb eines Browsers (als [[Browser-Plugin]]) ausführen können. &lt;br /&gt;
&lt;br /&gt;
*Die aktuelle Version [[Flash Player 9]] des Flash Players kann sowohl AVM1- also auch AVM2-Programme interpretieren. Das heißt, sie kommt mit den SWF-Dateien aller drei ActionScript-Dialekte zurecht. Die älteren Versionen  [[Flash Player 7]] und [[Flash Player 8]] können dagegen nur AVM1-Programme abspielen, d.h. SWF-Dateien, die mit Hilfe von ActionScript 1.0 oder ActionScript 2.0 erstellt wurden.&lt;br /&gt;
&lt;br /&gt;
* SWF-Dateien können auf vielfältige Weise erzeugt werden, z.B. mit Hilfe des [[Flash-Autorensystem]]s (Flash authoring tool), dem [[Flex Builder]], dem [[Flex Software Development Kit]] (Flex SDK), dem [[Open Source|Open-Source-Tools]] [[MTASC (Flash-Tool)|MTASC]] etc.&lt;br /&gt;
&lt;br /&gt;
=Quellen=&lt;br /&gt;
&lt;br /&gt;
*[[Adobe (2006): Flex 2 Programming ActionScript 3.0]]&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
&lt;br /&gt;
== ActionsScript 2.0==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html ActionsScript 2 Reference]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf ActionsScript 2 Reference (PDF)]&lt;br /&gt;
* [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=60b46608 Data Connection Wizard fails in Flash 8]&lt;br /&gt;
&lt;br /&gt;
== ActionScript 3.0==&lt;br /&gt;
* [http://labs.adobe.com/wiki/index.php/ActionScript_3 Adobe Labs: ActionScript 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/langref/index.html ActionScript-3-Dokumentation]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/migration.html Migration ActionScript 2.0 -&amp;gt; ActionScript 3.0]&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Plugin] für [http://staruml.sourceforge.net/en/ StarUML]&lt;br /&gt;
&lt;br /&gt;
== Flex 3 ==&lt;br /&gt;
* [https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex Download]&lt;br /&gt;
* [http://www.flexregistration.com/ Flex Registrierung für Studenten]&lt;br /&gt;
* [http://www.adobe.com/support/documentation/en/flex/ Adobe Flex: Flex Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/html/help.html?content=Part1_Using_FB_1.html Adobe LiveDocs: Using Flex Builder 3]&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/blueprint.html&lt;br /&gt;
* http://flex.org/&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/flex3_whatsnew.html&lt;br /&gt;
* http://www.adobe.com/devnet/flex/&lt;br /&gt;
* http://www.video-flash.de/index.php/flex-3-deep-linking/&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
* [http://www.adobe.com/exchange/em_download/ Extension Manager]&lt;br /&gt;
* [https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins Flex Skin Extensions (insb. Flex Document Kit) - nur mit Adobe-Account]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/flash_component_kit_flex3.pdf Dokumentation: Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://www.webkitchen.be/tag/flex-component-kit-for-flash/  Video Tutorials:  Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/skinning_extensions_flex3.pdf Import Skins into Flex Builder]&lt;br /&gt;
&lt;br /&gt;
=== Flex 2 ===&lt;br /&gt;
* http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Adobe Flex 2: Programming ActionsScript 3.0]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/ Adobe Flex 2: Language Referenz]&lt;br /&gt;
&lt;br /&gt;
== Flex 4 ==&lt;br /&gt;
&lt;br /&gt;
* [http://labs.adobe.com/technologies/flash/ Adobe Labs]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flex4sdk/ Flex 4 SDK Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashbuilder4/ Flash Builder 4 Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashcatalyst/ Flash Catalyst]&lt;br /&gt;
&lt;br /&gt;
* [http://livedocs.adobe.com/flex/gumbo/langref/ Livedocs: Language Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash CS 3 (= Flash 9) ==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm Flash CS 3 Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ Overview of the Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash Player ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.com/support/flashplayer/downloads.html Download Standard- und Debug-Version]&lt;br /&gt;
&lt;br /&gt;
== ASDoc ==&lt;br /&gt;
&lt;br /&gt;
Tool zum automatischen Generieren von Dokumentationen:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources .&lt;br /&gt;
&lt;br /&gt;
Anwendungen, die mit [[Adobe Air]] arbeiten:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources . -library-path+=&amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\frameworks\libs\air&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html&lt;br /&gt;
&lt;br /&gt;
Tipp: Tragen Sie den Pfad &amp;lt;code&amp;gt;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin&amp;lt;/code&amp;gt;&lt;br /&gt;
in die Windows-Path-Variable ein (&amp;lt;code&amp;gt;System-Steuerung -&amp;gt; Systermeigenschaften -&amp;gt; Erweitert -&amp;gt; Umgebungsvariablen -&amp;gt; Path&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
Wenn externe AS-Skripte, die &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;-Elemente enhalten, in eine MXML-Komponente eingebunden werden, wird ein Fehler gemeldet:&lt;br /&gt;
(siehe http://bugs.adobe.com/jira/browse/SDK-782)&lt;br /&gt;
&lt;br /&gt;
Workaround: Anstelle von &amp;lt;code&amp;gt;-doc-sources .&amp;lt;/code&amp;gt; schreibt man &amp;lt;code&amp;gt;-doc-sources &amp;amp;lt;Anwendung&amp;amp;gt;.mxml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metadata Tags ==&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/metadata_3.html&lt;br /&gt;
* http://livedocs.adobe.com/flash/9.0/main/00002497.html&lt;br /&gt;
&lt;br /&gt;
== Flash-Projekte ==&lt;br /&gt;
&lt;br /&gt;
* http://osflash.org/&lt;br /&gt;
&lt;br /&gt;
== MVC-Pattern ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ Popular Flex Frameworks]&lt;br /&gt;
* [http://www.adobe.com/go/cairngorm Cairngorm]&lt;br /&gt;
* [http://www.puremvc.org/ PureMVC]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation mit Web-Servern etc. ==&lt;br /&gt;
&lt;br /&gt;
=== AMF ===&lt;br /&gt;
*  [http://blogs.adobe.com/pfarland/2008/06/using_amf_with_flashneturlload.html Using AMF with flash.net.URLLoader]&lt;br /&gt;
&lt;br /&gt;
*  Java&lt;br /&gt;
** [http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/ BlazeDS]&lt;br /&gt;
** [http://osflash.org/red5 Red5]&lt;br /&gt;
** [http://www.graniteds.org/confluence/pages/viewpage.action?pageId=229378 GraniteDS]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-java WebOrb for Java]&lt;br /&gt;
** JSP&lt;br /&gt;
*** [http://code.google.com/p/fxstruts/ FxStruts] ([http://www.adobe.com/devnet/flex/articles/flex_struts.html Example])&lt;br /&gt;
*  Ruby on Rails&lt;br /&gt;
** [http://www.rubyamf.org/ RubyAMF]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-rails/overview.html WebOrb for Ruby on Rails]&lt;br /&gt;
*  Python&lt;br /&gt;
** [http://pyamf.org/ PyAMF]&lt;br /&gt;
* PHP&lt;br /&gt;
** [http://www.amfphp.org/ AMFPHP] ([http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ Blog-Beitrag])&lt;br /&gt;
** [http://osflash.org/sabreamf SambreAMF]&lt;br /&gt;
** [http://www.teslacore.it/wiki/index.php?title=AMFEXT AMFEXT]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-php WebORB for PHP]&lt;br /&gt;
** Zend&lt;br /&gt;
*** [http://framework.zend.com/wiki/display/ZFPROP/Zend_Amf+-+Wade+Arnold Zend_Amf]&lt;br /&gt;
*** [http://blogs.adobe.com/flex/archives/2008/07/adobe_contributing_amf_support.html Adobe Contributing AMF Support]&lt;br /&gt;
*  .Net&lt;br /&gt;
** [http://www.fluorinefx.com/ FluorineFx]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-net/overview.html WebOrb for .Net]&lt;br /&gt;
** [http://amfnet.openmymind.net/ AMF.NET]&lt;br /&gt;
&lt;br /&gt;
=== Non-AMF ===&lt;br /&gt;
&lt;br /&gt;
* MySQL&lt;br /&gt;
** [http://code.google.com/p/assql/ asSQL] ([http://ntt.cc/2008/02/01/actionscript-mysql-driver-assql-access-database-from-flex.html Beschreibung])&lt;br /&gt;
** [http://www.adobe.com/devnet/flash/articles/mysql_xml_asp.html ASP]&lt;br /&gt;
&lt;br /&gt;
== 3D-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[http://alternativaplatform.com/en/alternativa3d/ Alternativa], [http://drawlogic.com/2007/10/25/as3-alternativa-game-engine-demo/ Alternativa-Demo]&lt;br /&gt;
*[http://www.flashsandy.org/ Sandy]&lt;br /&gt;
*[http://www.papervision3d.org/ Papervision3D], [http://code.google.com/p/papervision3d/ Projekt-Site]&lt;br /&gt;
*[http://www.ffilmation.org/website/ FFilmiation]&lt;br /&gt;
*[http://actionscripter.co.uk/blog/?page_id=76 Actionscripter]&lt;br /&gt;
*[http://www.nulldesign.de/category/experiments/3d/ Nulldesign]&lt;br /&gt;
&lt;br /&gt;
== AS3-2D-Physics-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[[AS3-Tutorium:Physics|Tutorium von Alexander Lawrence]]&lt;br /&gt;
*http://box2dflash.sourceforge.net/&lt;br /&gt;
*http://lab.polygonal.de/2007/12/31/motor-physics-released/&lt;br /&gt;
*http://cove.org/ape/&lt;br /&gt;
*http://lab.andre-michelle.com/physics-engine&lt;br /&gt;
*http://lab.andre-michelle.com/revive-physics-engine&lt;br /&gt;
*http://code.google.com/p/foam-as3/&lt;br /&gt;
*http://alex-lawrence.com/work/lyneth/current-status&lt;br /&gt;
&lt;br /&gt;
== AS3-3D-Physics-Engines ==&lt;br /&gt;
*[http://www.jiglibflash.com/ jiglib flash]&lt;br /&gt;
&lt;br /&gt;
== Sehenswertes ==&lt;br /&gt;
&lt;br /&gt;
*http://www.gskinner.com/playpen/tweetcoding_0/&lt;br /&gt;
*http://alex-lawrence.com/work/actionscript/tweetcoding3&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:ActionScript]]&lt;br /&gt;
[[Kategorie:Glossar]]&lt;br /&gt;
[[en:ActionScript]]&lt;br /&gt;
&lt;br /&gt;
{{{{SITENAME}}-konformer Artikel}}&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12876</id>
		<title>ActionScript</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12876"/>
		<updated>2009-06-11T10:20:23Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: /* 3D-Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
[[ActionScript]] (AS) ist der Name der Programmiersprachen für die [[Flash-Player-Laufzeit-Umgebung]] von [[Adobe]].  Die zugehörigen Programme werden in das plattformunabhängige [[SWF]]-Format übersetzt und von einem Interpreter, der so genannten [[ActionScript Virtual Machine]] (AVM) ausgeführt.&lt;br /&gt;
&lt;br /&gt;
=Eigenschaften=&lt;br /&gt;
&lt;br /&gt;
*Es gibt drei Versionen dieser Sprache: [[ActionScript 1.0]], [[ActionScript 2.0]] und [[ActionScript 3.0]].&lt;br /&gt;
&lt;br /&gt;
* Die ActionScript-Dialekte orientieren sich an speziellen [[ECMA]]-Spezifikationen der European Computer Manufacturers Association und sind deshalb ähnlich zu [[JavaScript]].&lt;br /&gt;
&lt;br /&gt;
*ActionScript-1.0- und -2.0-SWF-Dateien werden von der so genannten [[ActionScript Virtual Machine|AVM1]] interpretiert, für  ActionScript-3.0-SWF-Dateien ist die neuere [[ActionScript Virtual Machine|AVM2]] notwendig.&lt;br /&gt;
&lt;br /&gt;
*[[Adobe]] stellt diverse Versionen des so genannten [[Flash Player]]s für diverse [[Betriebssystem]]ezur Verfügung, die SWF-Dateien sowohl direkt, als auch innerhalb eines Browsers (als [[Browser-Plugin]]) ausführen können. &lt;br /&gt;
&lt;br /&gt;
*Die aktuelle Version [[Flash Player 9]] des Flash Players kann sowohl AVM1- also auch AVM2-Programme interpretieren. Das heißt, sie kommt mit den SWF-Dateien aller drei ActionScript-Dialekte zurecht. Die älteren Versionen  [[Flash Player 7]] und [[Flash Player 8]] können dagegen nur AVM1-Programme abspielen, d.h. SWF-Dateien, die mit Hilfe von ActionScript 1.0 oder ActionScript 2.0 erstellt wurden.&lt;br /&gt;
&lt;br /&gt;
* SWF-Dateien können auf vielfältige Weise erzeugt werden, z.B. mit Hilfe des [[Flash-Autorensystem]]s (Flash authoring tool), dem [[Flex Builder]], dem [[Flex Software Development Kit]] (Flex SDK), dem [[Open Source|Open-Source-Tools]] [[MTASC (Flash-Tool)|MTASC]] etc.&lt;br /&gt;
&lt;br /&gt;
=Quellen=&lt;br /&gt;
&lt;br /&gt;
*[[Adobe (2006): Flex 2 Programming ActionScript 3.0]]&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
&lt;br /&gt;
== ActionsScript 2.0==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html ActionsScript 2 Reference]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf ActionsScript 2 Reference (PDF)]&lt;br /&gt;
* [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=60b46608 Data Connection Wizard fails in Flash 8]&lt;br /&gt;
&lt;br /&gt;
== ActionScript 3.0==&lt;br /&gt;
* [http://labs.adobe.com/wiki/index.php/ActionScript_3 Adobe Labs: ActionScript 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/langref/index.html ActionScript-3-Dokumentation]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/migration.html Migration ActionScript 2.0 -&amp;gt; ActionScript 3.0]&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Plugin] für [http://staruml.sourceforge.net/en/ StarUML]&lt;br /&gt;
&lt;br /&gt;
== Flex 3 ==&lt;br /&gt;
* [https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex Download]&lt;br /&gt;
* [http://www.flexregistration.com/ Flex Registrierung für Studenten]&lt;br /&gt;
* [http://www.adobe.com/support/documentation/en/flex/ Adobe Flex: Flex Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/html/help.html?content=Part1_Using_FB_1.html Adobe LiveDocs: Using Flex Builder 3]&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/blueprint.html&lt;br /&gt;
* http://flex.org/&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/flex3_whatsnew.html&lt;br /&gt;
* http://www.adobe.com/devnet/flex/&lt;br /&gt;
* http://www.video-flash.de/index.php/flex-3-deep-linking/&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
* [http://www.adobe.com/exchange/em_download/ Extension Manager]&lt;br /&gt;
* [https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins Flex Skin Extensions (insb. Flex Document Kit) - nur mit Adobe-Account]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/flash_component_kit_flex3.pdf Dokumentation: Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://www.webkitchen.be/tag/flex-component-kit-for-flash/  Video Tutorials:  Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/skinning_extensions_flex3.pdf Import Skins into Flex Builder]&lt;br /&gt;
&lt;br /&gt;
=== Flex 2 ===&lt;br /&gt;
* http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Adobe Flex 2: Programming ActionsScript 3.0]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/ Adobe Flex 2: Language Referenz]&lt;br /&gt;
&lt;br /&gt;
== Flex 4 ==&lt;br /&gt;
&lt;br /&gt;
* [http://labs.adobe.com/technologies/flash/ Adobe Labs]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flex4sdk/ Flex 4 SDK Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashbuilder4/ Flash Builder 4 Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashcatalyst/ Flash Catalyst]&lt;br /&gt;
&lt;br /&gt;
* [http://livedocs.adobe.com/flex/gumbo/langref/ Livedocs: Language Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash CS 3 (= Flash 9) ==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm Flash CS 3 Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ Overview of the Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash Player ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.com/support/flashplayer/downloads.html Download Standard- und Debug-Version]&lt;br /&gt;
&lt;br /&gt;
== ASDoc ==&lt;br /&gt;
&lt;br /&gt;
Tool zum automatischen Generieren von Dokumentationen:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources .&lt;br /&gt;
&lt;br /&gt;
Anwendungen, die mit [[Adobe Air]] arbeiten:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources . -library-path+=&amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\frameworks\libs\air&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html&lt;br /&gt;
&lt;br /&gt;
Tipp: Tragen Sie den Pfad &amp;lt;code&amp;gt;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin&amp;lt;/code&amp;gt;&lt;br /&gt;
in die Windows-Path-Variable ein (&amp;lt;code&amp;gt;System-Steuerung -&amp;gt; Systermeigenschaften -&amp;gt; Erweitert -&amp;gt; Umgebungsvariablen -&amp;gt; Path&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
Wenn externe AS-Skripte, die &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;-Elemente enhalten, in eine MXML-Komponente eingebunden werden, wird ein Fehler gemeldet:&lt;br /&gt;
(siehe http://bugs.adobe.com/jira/browse/SDK-782)&lt;br /&gt;
&lt;br /&gt;
Workaround: Anstelle von &amp;lt;code&amp;gt;-doc-sources .&amp;lt;/code&amp;gt; schreibt man &amp;lt;code&amp;gt;-doc-sources &amp;amp;lt;Anwendung&amp;amp;gt;.mxml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metadata Tags ==&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/metadata_3.html&lt;br /&gt;
* http://livedocs.adobe.com/flash/9.0/main/00002497.html&lt;br /&gt;
&lt;br /&gt;
== Flash-Projekte ==&lt;br /&gt;
&lt;br /&gt;
* http://osflash.org/&lt;br /&gt;
&lt;br /&gt;
== MVC-Pattern ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ Popular Flex Frameworks]&lt;br /&gt;
* [http://www.adobe.com/go/cairngorm Cairngorm]&lt;br /&gt;
* [http://www.puremvc.org/ PureMVC]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation mit Web-Servern etc. ==&lt;br /&gt;
&lt;br /&gt;
=== AMF ===&lt;br /&gt;
*  [http://blogs.adobe.com/pfarland/2008/06/using_amf_with_flashneturlload.html Using AMF with flash.net.URLLoader]&lt;br /&gt;
&lt;br /&gt;
*  Java&lt;br /&gt;
** [http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/ BlazeDS]&lt;br /&gt;
** [http://osflash.org/red5 Red5]&lt;br /&gt;
** [http://www.graniteds.org/confluence/pages/viewpage.action?pageId=229378 GraniteDS]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-java WebOrb for Java]&lt;br /&gt;
** JSP&lt;br /&gt;
*** [http://code.google.com/p/fxstruts/ FxStruts] ([http://www.adobe.com/devnet/flex/articles/flex_struts.html Example])&lt;br /&gt;
*  Ruby on Rails&lt;br /&gt;
** [http://www.rubyamf.org/ RubyAMF]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-rails/overview.html WebOrb for Ruby on Rails]&lt;br /&gt;
*  Python&lt;br /&gt;
** [http://pyamf.org/ PyAMF]&lt;br /&gt;
* PHP&lt;br /&gt;
** [http://www.amfphp.org/ AMFPHP] ([http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ Blog-Beitrag])&lt;br /&gt;
** [http://osflash.org/sabreamf SambreAMF]&lt;br /&gt;
** [http://www.teslacore.it/wiki/index.php?title=AMFEXT AMFEXT]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-php WebORB for PHP]&lt;br /&gt;
** Zend&lt;br /&gt;
*** [http://framework.zend.com/wiki/display/ZFPROP/Zend_Amf+-+Wade+Arnold Zend_Amf]&lt;br /&gt;
*** [http://blogs.adobe.com/flex/archives/2008/07/adobe_contributing_amf_support.html Adobe Contributing AMF Support]&lt;br /&gt;
*  .Net&lt;br /&gt;
** [http://www.fluorinefx.com/ FluorineFx]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-net/overview.html WebOrb for .Net]&lt;br /&gt;
** [http://amfnet.openmymind.net/ AMF.NET]&lt;br /&gt;
&lt;br /&gt;
=== Non-AMF ===&lt;br /&gt;
&lt;br /&gt;
* MySQL&lt;br /&gt;
** [http://code.google.com/p/assql/ asSQL] ([http://ntt.cc/2008/02/01/actionscript-mysql-driver-assql-access-database-from-flex.html Beschreibung])&lt;br /&gt;
** [http://www.adobe.com/devnet/flash/articles/mysql_xml_asp.html ASP]&lt;br /&gt;
&lt;br /&gt;
== 3D-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[http://alternativaplatform.com/en/alternativa3d/ Alternativa], [http://drawlogic.com/2007/10/25/as3-alternativa-game-engine-demo/ Alternativa-Demo]&lt;br /&gt;
*[http://www.flashsandy.org/ Sandy]&lt;br /&gt;
*[http://www.papervision3d.org/ Papervision3D], [http://code.google.com/p/papervision3d/ Projekt-Site]&lt;br /&gt;
*[http://www.ffilmation.org/website/ FFilmiation]&lt;br /&gt;
*[http://actionscripter.co.uk/blog/?page_id=76 Actionscripter]&lt;br /&gt;
*[http://www.nulldesign.de/category/experiments/3d/ Nulldesign]&lt;br /&gt;
&lt;br /&gt;
== AS3-Physics-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[[AS3-Tutorium:Physics|Tutorium von Alexander Lawrence]]&lt;br /&gt;
*http://box2dflash.sourceforge.net/&lt;br /&gt;
*http://lab.polygonal.de/2007/12/31/motor-physics-released/&lt;br /&gt;
*http://cove.org/ape/&lt;br /&gt;
*http://lab.andre-michelle.com/physics-engine&lt;br /&gt;
*http://lab.andre-michelle.com/revive-physics-engine&lt;br /&gt;
*http://code.google.com/p/foam-as3/&lt;br /&gt;
*http://alex-lawrence.com/work/lyneth/current-status&lt;br /&gt;
&lt;br /&gt;
== Sehenswertes ==&lt;br /&gt;
&lt;br /&gt;
*http://www.gskinner.com/playpen/tweetcoding_0/&lt;br /&gt;
*http://alex-lawrence.com/work/actionscript/tweetcoding3&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:ActionScript]]&lt;br /&gt;
[[Kategorie:Glossar]]&lt;br /&gt;
[[en:ActionScript]]&lt;br /&gt;
&lt;br /&gt;
{{{{SITENAME}}-konformer Artikel}}&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
	<entry>
		<id>https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12875</id>
		<title>ActionScript</title>
		<link rel="alternate" type="text/html" href="https://glossar.hs-augsburg.de/w/index.php?title=ActionScript&amp;diff=12875"/>
		<updated>2009-06-11T10:19:57Z</updated>

		<summary type="html">&lt;p&gt;Dfelber: /* 3D-Engines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Definition=&lt;br /&gt;
[[ActionScript]] (AS) ist der Name der Programmiersprachen für die [[Flash-Player-Laufzeit-Umgebung]] von [[Adobe]].  Die zugehörigen Programme werden in das plattformunabhängige [[SWF]]-Format übersetzt und von einem Interpreter, der so genannten [[ActionScript Virtual Machine]] (AVM) ausgeführt.&lt;br /&gt;
&lt;br /&gt;
=Eigenschaften=&lt;br /&gt;
&lt;br /&gt;
*Es gibt drei Versionen dieser Sprache: [[ActionScript 1.0]], [[ActionScript 2.0]] und [[ActionScript 3.0]].&lt;br /&gt;
&lt;br /&gt;
* Die ActionScript-Dialekte orientieren sich an speziellen [[ECMA]]-Spezifikationen der European Computer Manufacturers Association und sind deshalb ähnlich zu [[JavaScript]].&lt;br /&gt;
&lt;br /&gt;
*ActionScript-1.0- und -2.0-SWF-Dateien werden von der so genannten [[ActionScript Virtual Machine|AVM1]] interpretiert, für  ActionScript-3.0-SWF-Dateien ist die neuere [[ActionScript Virtual Machine|AVM2]] notwendig.&lt;br /&gt;
&lt;br /&gt;
*[[Adobe]] stellt diverse Versionen des so genannten [[Flash Player]]s für diverse [[Betriebssystem]]ezur Verfügung, die SWF-Dateien sowohl direkt, als auch innerhalb eines Browsers (als [[Browser-Plugin]]) ausführen können. &lt;br /&gt;
&lt;br /&gt;
*Die aktuelle Version [[Flash Player 9]] des Flash Players kann sowohl AVM1- also auch AVM2-Programme interpretieren. Das heißt, sie kommt mit den SWF-Dateien aller drei ActionScript-Dialekte zurecht. Die älteren Versionen  [[Flash Player 7]] und [[Flash Player 8]] können dagegen nur AVM1-Programme abspielen, d.h. SWF-Dateien, die mit Hilfe von ActionScript 1.0 oder ActionScript 2.0 erstellt wurden.&lt;br /&gt;
&lt;br /&gt;
* SWF-Dateien können auf vielfältige Weise erzeugt werden, z.B. mit Hilfe des [[Flash-Autorensystem]]s (Flash authoring tool), dem [[Flex Builder]], dem [[Flex Software Development Kit]] (Flex SDK), dem [[Open Source|Open-Source-Tools]] [[MTASC (Flash-Tool)|MTASC]] etc.&lt;br /&gt;
&lt;br /&gt;
=Quellen=&lt;br /&gt;
&lt;br /&gt;
*[[Adobe (2006): Flex 2 Programming ActionScript 3.0]]&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
&lt;br /&gt;
== ActionsScript 2.0==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part4_ASLR2.html ActionsScript 2 Reference]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/flash_as2_language_reference.pdf ActionsScript 2 Reference (PDF)]&lt;br /&gt;
* [http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=60b46608 Data Connection Wizard fails in Flash 8]&lt;br /&gt;
&lt;br /&gt;
== ActionScript 3.0==&lt;br /&gt;
* [http://labs.adobe.com/wiki/index.php/ActionScript_3 Adobe Labs: ActionScript 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/langref/index.html ActionScript-3-Dokumentation]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/migration.html Migration ActionScript 2.0 -&amp;gt; ActionScript 3.0]&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Plugin] für [http://staruml.sourceforge.net/en/ StarUML]&lt;br /&gt;
&lt;br /&gt;
== Flex 3 ==&lt;br /&gt;
* [https://www.adobe.com/cfusion/tdrc/index.cfm?product=flex Download]&lt;br /&gt;
* [http://www.flexregistration.com/ Flex Registrierung für Studenten]&lt;br /&gt;
* [http://www.adobe.com/support/documentation/en/flex/ Adobe Flex: Flex Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/html/help.html?content=Part1_Using_FB_1.html Adobe LiveDocs: Using Flex Builder 3]&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/blueprint.html&lt;br /&gt;
* http://flex.org/&lt;br /&gt;
* http://www.adobe.com/devnet/flex/articles/flex3_whatsnew.html&lt;br /&gt;
* http://www.adobe.com/devnet/flex/&lt;br /&gt;
* http://www.video-flash.de/index.php/flex-3-deep-linking/&lt;br /&gt;
&lt;br /&gt;
=== Extensions ===&lt;br /&gt;
* [http://www.adobe.com/exchange/em_download/ Extension Manager]&lt;br /&gt;
* [https://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins Flex Skin Extensions (insb. Flex Document Kit) - nur mit Adobe-Account]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/flash_component_kit_flex3.pdf Dokumentation: Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://www.webkitchen.be/tag/flex-component-kit-for-flash/  Video Tutorials:  Flash Component Kit for Flex 3]&lt;br /&gt;
* [http://livedocs.adobe.com/flex/3/skinning_extensions_flex3.pdf Import Skins into Flex Builder]&lt;br /&gt;
&lt;br /&gt;
=== Flex 2 ===&lt;br /&gt;
* http://examples.adobe.com/flex2/inproduct/sdk/explorer/explorer.html&lt;br /&gt;
* [http://www.senocular.com/flash/tutorials/starumltoas3/ Adobe Flex 2: Programming ActionsScript 3.0]&lt;br /&gt;
* [http://livedocs.macromedia.com/flex/2/langref/ Adobe Flex 2: Language Referenz]&lt;br /&gt;
&lt;br /&gt;
== Flex 4 ==&lt;br /&gt;
&lt;br /&gt;
* [http://labs.adobe.com/technologies/flash/ Adobe Labs]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flex4sdk/ Flex 4 SDK Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashbuilder4/ Flash Builder 4 Beta]&lt;br /&gt;
* [http://labs.adobe.com/technologies/flashcatalyst/ Flash Catalyst]&lt;br /&gt;
&lt;br /&gt;
* [http://livedocs.adobe.com/flex/gumbo/langref/ Livedocs: Language Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash CS 3 (= Flash 9) ==&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/js/html/wwhelp.htm Flash CS 3 Documentation]&lt;br /&gt;
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ Overview of the Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference]&lt;br /&gt;
&lt;br /&gt;
== Flash Player ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.adobe.com/support/flashplayer/downloads.html Download Standard- und Debug-Version]&lt;br /&gt;
&lt;br /&gt;
== ASDoc ==&lt;br /&gt;
&lt;br /&gt;
Tool zum automatischen Generieren von Dokumentationen:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources .&lt;br /&gt;
&lt;br /&gt;
Anwendungen, die mit [[Adobe Air]] arbeiten:&lt;br /&gt;
&lt;br /&gt;
  cd &amp;lt;Flash-Verzeichnis&amp;gt; &lt;br /&gt;
  &amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin\asdoc.exe&amp;quot; -source-path . -doc-sources . -library-path+=&amp;quot;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\frameworks\libs\air&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/help.html?content=asdoc_1.html&lt;br /&gt;
&lt;br /&gt;
Tipp: Tragen Sie den Pfad &amp;lt;code&amp;gt;c:\Program Files\Adobe\Flex Builder 3.0.2\sdks\3.2.0\bin&amp;lt;/code&amp;gt;&lt;br /&gt;
in die Windows-Path-Variable ein (&amp;lt;code&amp;gt;System-Steuerung -&amp;gt; Systermeigenschaften -&amp;gt; Erweitert -&amp;gt; Umgebungsvariablen -&amp;gt; Path&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug ===&lt;br /&gt;
Wenn externe AS-Skripte, die &amp;lt;code&amp;gt;public&amp;lt;/code&amp;gt;-Elemente enhalten, in eine MXML-Komponente eingebunden werden, wird ein Fehler gemeldet:&lt;br /&gt;
(siehe http://bugs.adobe.com/jira/browse/SDK-782)&lt;br /&gt;
&lt;br /&gt;
Workaround: Anstelle von &amp;lt;code&amp;gt;-doc-sources .&amp;lt;/code&amp;gt; schreibt man &amp;lt;code&amp;gt;-doc-sources &amp;amp;lt;Anwendung&amp;amp;gt;.mxml&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metadata Tags ==&lt;br /&gt;
&lt;br /&gt;
* http://livedocs.adobe.com/flex/3/html/metadata_3.html&lt;br /&gt;
* http://livedocs.adobe.com/flash/9.0/main/00002497.html&lt;br /&gt;
&lt;br /&gt;
== Flash-Projekte ==&lt;br /&gt;
&lt;br /&gt;
* http://osflash.org/&lt;br /&gt;
&lt;br /&gt;
== MVC-Pattern ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/ Popular Flex Frameworks]&lt;br /&gt;
* [http://www.adobe.com/go/cairngorm Cairngorm]&lt;br /&gt;
* [http://www.puremvc.org/ PureMVC]&lt;br /&gt;
&lt;br /&gt;
== Kommunikation mit Web-Servern etc. ==&lt;br /&gt;
&lt;br /&gt;
=== AMF ===&lt;br /&gt;
*  [http://blogs.adobe.com/pfarland/2008/06/using_amf_with_flashneturlload.html Using AMF with flash.net.URLLoader]&lt;br /&gt;
&lt;br /&gt;
*  Java&lt;br /&gt;
** [http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/ BlazeDS]&lt;br /&gt;
** [http://osflash.org/red5 Red5]&lt;br /&gt;
** [http://www.graniteds.org/confluence/pages/viewpage.action?pageId=229378 GraniteDS]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-java WebOrb for Java]&lt;br /&gt;
** JSP&lt;br /&gt;
*** [http://code.google.com/p/fxstruts/ FxStruts] ([http://www.adobe.com/devnet/flex/articles/flex_struts.html Example])&lt;br /&gt;
*  Ruby on Rails&lt;br /&gt;
** [http://www.rubyamf.org/ RubyAMF]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-rails/overview.html WebOrb for Ruby on Rails]&lt;br /&gt;
*  Python&lt;br /&gt;
** [http://pyamf.org/ PyAMF]&lt;br /&gt;
* PHP&lt;br /&gt;
** [http://www.amfphp.org/ AMFPHP] ([http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ Blog-Beitrag])&lt;br /&gt;
** [http://osflash.org/sabreamf SambreAMF]&lt;br /&gt;
** [http://www.teslacore.it/wiki/index.php?title=AMFEXT AMFEXT]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-php WebORB for PHP]&lt;br /&gt;
** Zend&lt;br /&gt;
*** [http://framework.zend.com/wiki/display/ZFPROP/Zend_Amf+-+Wade+Arnold Zend_Amf]&lt;br /&gt;
*** [http://blogs.adobe.com/flex/archives/2008/07/adobe_contributing_amf_support.html Adobe Contributing AMF Support]&lt;br /&gt;
*  .Net&lt;br /&gt;
** [http://www.fluorinefx.com/ FluorineFx]&lt;br /&gt;
** [http://www.themidnightcoders.com/products/weborb-for-net/overview.html WebOrb for .Net]&lt;br /&gt;
** [http://amfnet.openmymind.net/ AMF.NET]&lt;br /&gt;
&lt;br /&gt;
=== Non-AMF ===&lt;br /&gt;
&lt;br /&gt;
* MySQL&lt;br /&gt;
** [http://code.google.com/p/assql/ asSQL] ([http://ntt.cc/2008/02/01/actionscript-mysql-driver-assql-access-database-from-flex.html Beschreibung])&lt;br /&gt;
** [http://www.adobe.com/devnet/flash/articles/mysql_xml_asp.html ASP]&lt;br /&gt;
&lt;br /&gt;
== 3D-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[http://alternativaplatform.com/en/alternativa3d/ Alternativa], [http://drawlogic.com/2007/10/25/as3-alternativa-game-engine-demo/ Alternativa-Demo]&lt;br /&gt;
*[http://www.flashsandy.org/ Sandy]&lt;br /&gt;
*[http://www.papervision3d.org/ Papervision3D], [http://code.google.com/p/papervision3d/ Projekt-Site]&lt;br /&gt;
*[http://www.ffilmation.org/website/ FFilmiation]&lt;br /&gt;
*[http://actionscripter.co.uk/blog/?page_id=76 Actionscripter]&lt;br /&gt;
*[http://www.nulldesign.de/category/experiments/3d/ Nulldesign]&lt;br /&gt;
*[http://www.jiglibflash.com/ jiglib flash]&lt;br /&gt;
&lt;br /&gt;
== AS3-Physics-Engines ==&lt;br /&gt;
&lt;br /&gt;
*[[AS3-Tutorium:Physics|Tutorium von Alexander Lawrence]]&lt;br /&gt;
*http://box2dflash.sourceforge.net/&lt;br /&gt;
*http://lab.polygonal.de/2007/12/31/motor-physics-released/&lt;br /&gt;
*http://cove.org/ape/&lt;br /&gt;
*http://lab.andre-michelle.com/physics-engine&lt;br /&gt;
*http://lab.andre-michelle.com/revive-physics-engine&lt;br /&gt;
*http://code.google.com/p/foam-as3/&lt;br /&gt;
*http://alex-lawrence.com/work/lyneth/current-status&lt;br /&gt;
&lt;br /&gt;
== Sehenswertes ==&lt;br /&gt;
&lt;br /&gt;
*http://www.gskinner.com/playpen/tweetcoding_0/&lt;br /&gt;
*http://alex-lawrence.com/work/actionscript/tweetcoding3&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:ActionScript]]&lt;br /&gt;
[[Kategorie:Glossar]]&lt;br /&gt;
[[en:ActionScript]]&lt;br /&gt;
&lt;br /&gt;
{{{{SITENAME}}-konformer Artikel}}&lt;/div&gt;</summary>
		<author><name>Dfelber</name></author>
	</entry>
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