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EVENT_CONTINUED
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This event is fired when the game loop has been continued
after it had been paused.
Type:
Object
Properties:
- Source:
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EVENT_PAUSED
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This event is fired when the game loop has been paused
while it was running.
Type:
Object
Properties:
- Source:
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EVENT_RUNNING
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This event is fired when the game loop switches into the state
running either because it has been started or continued.
Type:
Object
Properties:
- Source:
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EVENT_STARTED
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This event is fired when the game loop has been started and is running.
The reset function has been called (if it exists).
Type:
Object
Properties:
- Source:
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EVENT_STATE_HAS_CHANGED
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This event is fired when the state of the game loop has changed.
Type:
Object
Properties:
- Source:
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EVENT_STOPPED
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This event is fired when the game loop has been stopped.
Type:
Object
Properties:
- Source:
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