Modules

Classes

GameLoopEventDetail
GameLoop
Automaton
EventDispatcher
Event

Events


EVENT_CONTINUED

The game loop has been continued after it has been paused. It is running.
Type: Object
Source:

EVENT_PAUSED

The game loop has been paused. It is not running.
Type: Object
Source:

EVENT_RUNNING

The game loop is running either because it has been started or continued.
Type: Object
Source:

EVENT_STARTED

The game loop has been started and is running. The reset function has been called (if it exists).
Type: Object
Source:

EVENT_STOPPED

The game loop has been stopped. It is not running. The finish function has been invoked (if it exists).
Type: Object
Source: