Millington, I. (2010): Game Physics Engine Development
aus GlossarWiki, der Glossar-Datenbank der Fachhochschule Augsburg
Millington (2010): Ian Millington; Game Physics Engine Development – How to Build a Robust Commercial-Grade Physics Engine for your Game; Auflage: 2; Verlag: CRC Press; ISBN: 978-0123819765; 2010; Quellengüte: 5
Attribute
| Kürzel | Millington (2010) |
| Quellenart | Buch |
| Autor(en) | Ian Millington |
| Titel | Game Physics Engine Development |
| Untertitel | How to Build a Robust Commercial-Grade Physics Engine for your Game |
| Auflage | 2 |
| Verlag | CRC Press |
| ISBN | 978-0123819765 |
| Signatur | MM-Prog-01 |
| Sprache | Englisch |
| Jahr | 2010 |
| Datum | 2010 |
| Quellengüte | 5 |
BibTeX
@book{GlossarWiki:Millington:2010,
author = {Ian Millington},
title = {Game Physics Engine Development -- How to Build a Robust Commercial-Grade Physics Engine for your Game},
publisher = {CRC Press},
edition = {2},
isbn = {978-0123819765},
year = {2010},
quality = {5},
note = {}
}
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